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Graphical Design of this site done by Wayne D. Fields
 

Brief Tour

The following screenshots from Probability Explorer give you a GLIMPSE at some of the software capabilities and features.

Please download the demo version to try the software for yourself!

When the microworld opens up, the user can choose an experiment with Coins, 6-sided Dice, and Marbles in a Bag, or the option to design your own experiment.
With the option to "Design your own experiment", the user is brought to this screen. There are many playful and real world icons from which to choose in order to design a unique experiment. Children can playfully contrive their experiments, or use the icons to model real world phenomenon like the weather.

With all experiments, except the Marble Bag, users can use the Weight Tool to change the likelihood of an outcome and toggle the Weight Tool into three different views. This is a purposeful design to connect the learning of probability with rational numbers and proportional reasoning.

1) Weight: a part-part relationship (3:1:2) as in the odds

2) Weight/(Total Weight): a part-whole relationship (3/6, 1/6, and 2/6) as in the probability

3) Percent: shows a percent of the whole and that total probability must be 100%

In a bag of Marbles experiment, a user can place any combination of 6 different colors in the bag for a with replacement experiment.
For students who need help connecting the part/whole relationship in probability, the Weight Tool can be displayed along with the Marble Bag and will update dynamically as students place marbles in the bag.
With bag of marbles designed above, a with replacement simulation of 100 trials yeilded the results on the right. The results are LINED UP in the order they occured and the Pie and Bar Graphs are visible. In addition, the images of the graphs have been COPIED and SAVED as a picture in the Notebook for students to refer back to in their analysis. This type of saving ability encourages reflection on data and the ability to look for trends across data sets.
If a user designs an experiment and wants to simulate two events at a time, the software environment can be used to explore the beginning notions of combinations and permutations. The data are simulated in pairs and can be stacked either ORDERED or NOT ORDERED so students can analyze the data in two different formats. Many students initially analyze experiments (e.g., a rock paper, scissors game) considering only 6 possible outcomes because they do not consider the ORDER (player A and player B). These two different views can help students understand the importance of order.


Probability Explorer (c) Hollylynne Stohl Lee, 1999-2005

Development partially funded by Center for Technology and Teacher Education, University of Virginia